Scenario: 'Non-place' Documentary on Lost Ark To start with, we must clarify the definition of 'non-place.' Non-place is a concept coined by a French anthropologist, Marc Augé. Non-places are the generic spaces and globalized environments we experience as airport, motorway underpasses, carparks and other custom-designed and left-over spaces of mass production, consumption and global capital. They are not personal, not historical, nor not concerned with identity. However, non-place can sometimes be a place for other people. In that sense, massively multiplayer online games (MMOGs) are also a form of non-place in the sense that many people freely come, given an identity as a ‘player,’ interact with the game world in a formed set of text and signs. However, in the sense that it can be personal or historical to some people, it could also be said that MMOG also has an aspect of place - one might feel at home within the game even more than the real world, or the time spent ...